The Art of Game Design: A book of lenses. Jesse Schell. CRC Press, 2008.

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Descrizione

CRC Press ; 2008; 9780123694966; Copertina flessibile con risvolti ; 23,5 x 19,5 cm; pp. XXX-489; Prima edizione.; Presenta leggeri segni d’uso ai bordi (piccole imperfezioni), interno senza scritte; Buono, (come da foto). ; The fundamentals of designing classic games from one of the world’s top designers Anyone can master the fundamentals of game design no techno-logical expertise is necessary. The Art of Game Design: A Book of Lenses shows that the same basic principles of psychology that work for board games, card games and athletic games also are the keys to making top-quality videogames. Good game design happens when you view your game from many different perspectives, or lenses. While touring through the unusual territory that is game design, this book gives the reader one hundred of these lenses-one hundred sets of insightful questions to ask yourself that will help make your game better. These lenses are gathered from helds as diverse as psychology architecture, music, visual design, fhilm, software engineering, theme park design, mathematics, writing, puzzle design, and anthropology. Anyone who reads this book will be inspired to become a better game designer and will understand how to do it Features: Jesse Schell is a highly recognizable name within the game industry the former chair of the International Game Developer’s Association and designer of Disney’s award-winning Toontown Online. Design methodology developed at Carnegie Mellon University’s Entertainment Technology Center, co-founded by Dr. Randy Pausch, of “Last Lecture” fame. 100 lenses’ are scattered throughout the book. These are boxed sets of questions, each a different way of seeing a game that will inspire the creative process. 500 pages of detailed, practical instruction on creating world-class games ; L’immagine se disponibile, corrisponde alla copia in vendita.

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